Software engineer by trade. Everything else by necessity.
I build tools for problems nobody else thought worth solving — a visual ML editor so researchers can design and profile neural networks without writing boilerplate; a Blu-ray authoring suite with live BD‑J emulation and production-ready ISO export; an AI-driven TTRPG where the world runs 24/7 and the game master cannot hallucinate because every entity it references is a validated database record. I also wrote the schema language that generates consistent C++, Java, Lua, and SQL from a single definition — because AnyRPG required it.
The other discipline is writing. Poetry, fiction, and a 70-document SCP ethics investigation. The same standard applies to both.
Data model language transpiler that generates code for multiple targets (C++, Java, SQL, JSON). Features automatic migrations, query builders, and drop-in system for seamless integration.
Open-source RPG game engine and framework. Complete game development system with character management, quest systems, and content creation tools.
Complete online platform for running D&D campaigns. Features character management, session tracking, lore organization, and real-time collaboration tools.
Commercial machine learning toolkit and experimentation platform. Full MNIST training example, user-created plugins, a plugin store with signed addons for verified safe distribution.
Interested in working together or have a question? Feel free to reach out.